Experienced webcomics editor, currently seeking full-time work and working on strange and interesting new things...
Here's what I want to do with my life:
Help make better comics.
And help make comics better.
I'm doing all right with the first of these, I'm pretty confident. My writing's shed a lot of the too-clever-by-half feel of my early work; the plots are feeling more organic and less contrived; the dialogue's more down-to-earth, the use of artists and the dance of collaboration are more skillful, the stories are more worth telling.
Goal #2 is a wee bit more ambitious.
It's why I'm with OhNoRobot, why I wrote the
History and why I edit Graphic Smash, and it's on the back of my mind in the
Meanwhile podcasts. And it's why I'm with Clickwheel.
How can I make comics better?
How can we make comics better?
My official title at Clickwheel is "Commissioning Editor." I've been given a budget and a goal. The goal, translated out of business-speak, boils down to: commission things to make Clickwheel AWESOME. I see two major ways to use that power. One: there are specific comics I want to make happen, comics that I think will be good for the art form in general... comics I'm sometimes not qualified to write myself, much less draw. Two: create the kinds of tools that make cartooning itself easier... which draws in the cartoonists who care.
The iPod is only the beginning for this company. I see that more clearly now. Ultimately it's about the intersection between comics and technology, the kind of peanut-butter-chocolate combo that leads to better art. More efficient art.
More. I want us to be doing
more. I want better advances in the genres we web-folk explore regularly (gaming comics, techie fantasy) and the genres we don't (I'm looking at you, instructional comics). I want there to be a good place to find quality children's comics (I'm years past trusting the newspaper for that). I want people to be able to import comics scripts directly into word balloons. I want an excellent webcomic-- at least
one-- that accurately portrays the Muslim experience in America
(Applegeeks throws me a bone but only every once in a blue moon). I want cartoonists to understand better how to use digital tools to enhance their art. I want cartoonists to have more power. More. Better. More.
How do I make this happen? The money helps, but as Randy points out,
money isn't always power. Not too many people get into cartooning for the money, which gives them the ability to refuse it as necessary. Besides which, I am acquainted with the notion that Clickwheel is a business and expects to make a profit on most of its investments.
Leadership helps, but I don't flatter myself that people are going to do things specifically because I think they're a good idea.
Appealing to self-interest helps, but that's not always enough, and some of the things that need to happen won't happen out of short-term self-interest.
Discussion. I think discussion helps.
There's no shortage of talk on the Web, but with this post and others I'll make over the rest of '06 at least, I'll be trying to focus and channel the discussion to positive ends. I'm asking the people I know to lend their brains to these questions as they come up.
So let's start with this one. I have some money, I have some limited influence, I have the desire, and I have some time. And I see a lot of things that I think need doing.
How can I help?